Industry Portfolio

I'm currently employed as a Senior Level Designer at Ubisoft Singapore. And have previously worked at THQ Studio Australia and Krome Studios in a variety of Design, Level Design and Technical Design roles.

As a level designer I have extensive experience designing and building 'whitebox' level layouts for multiplayer and single player games. As a game designer I've rapidly protoyped new game concepts and contributed to GDDs and pitch documents for publishers. And as a design team tecnical specialist I've improved design pipelines using custom tools (more information).

Ghost Recon Online

Desert Zombie: Last Stand

Cancelled THQ Title

Cancelled Atari Title

Teen High Zombie Squad

Star Wars: Republic Heroes

Hellboy: The Science of Evil